Senior Cinematic Lighting Artist Job at LightSpeed Studios, Irvine, CA

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  • LightSpeed Studios
  • Irvine, CA

Job Description

Responsibilities:

Welcome to Lightspeed LA (Irvine), the first U.S.-based, AAA game development studio for Tencent Games, where we are focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling!

Why join Lightspeed LA (Irvine)?

Creation is the soul of our studio. For us, it's not only about the exciting, new AAA open world game we're developing, but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.
  • We encourage the showing of work that's still in progress
  • We don't attack or question unfinished work, we celebrate its promise
  • We have a No Blame Culture where we blame the problem, not the person

This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and exploring new ideas.

We create together. We face challenges together. Most importantly, we succeed together.

Key Responsibilities:
  • Develop the lighting, color and mood, and transitions for environments and characters with guidance from Directors and Leads, the Art team, and Design.
  • Collaborate with concept and environment artists, designers, VFX artists, and animators to highlight their work, respond to changes, and optimize the visual look to produce high-end imagery.
  • Work together with development teams to push the visual quality of cinematic lighting while maintaining memory and performance constraints.
  • Stay current with industry lighting techniques.
  • Additional responsibilities may be assigned as needed.

Requirements:

  • 5+ years of industry experience in Games or Film/Animation/VFX.
  • Good communication skills and the ability to work in a collaborative team environment.
  • Excellent understanding of color and color theory, space, material, and light, to deliver a quality realistic style for compelling game environments and in-game cinematics.
  • Strong artistic skills to interpret concept art and color keys to recreate the mood and atmosphere in a game environment.

Desirable Skills & Experience:
  • Strong understanding of exposure, direct/indirect light, fog, post processing, and the relation between shaders/materials, albedo, and lighting.
  • Excellent competency in industry standard DCC Software utilizing Physically-based HDR Lighting and Global Illumination.
  • Experience working with writers or directors focusing on the visual narrative side of lighting a scene.
  • Excellent problem-solving skills, time management, and organizational skills, with the ability to work with minimal supervision.
  • Experience with real-time game engines (Unreal Engine, Unity, other/proprietary)
  • General understanding of color grading with proficiency in industry standard software such as Nuke, Fusion/DaVinci Resolve.

Location State(s)
California

The base pay range for this position in the state(s) above is $99,600 to $207,600 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.

Job Tags

Relocation package,

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